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System Specs...... For X-Box Specs, Please visit X-Box Corner Nintendo Super Snes... With tons of killer games released on the system, and the Super GameBoy (which I still often use). This is still a fav. system for many... Processor:65816 Processor Speed:3.58 mHz Resolution: 512 x 418 Colors available: 32,768 Colors on Screen: 256 Max Sprites: 128 Sprite Size: 64 x 64 SNK Neo Geo A truly impressive system with a great lineup of games, but the price tag of $499 killed it before it begin. Processor: 68000 Processor Speed: 14 mHz Resolution: 320 x 224 Colors available: 65,536 Colors on Screen: 4,096 Max Sprites: 380 Sprite Size: Programmable SNK Neo Geo CD Processor: Z80A 68000 Processor Speed: 14 mHz Resolution: 320 x 224 Colors available: 65,536 Colors on Screen: 4,096 Max Sprites: 380 Sprite Size: Programmable Atari Jaguar Processor: 5 Proc. (64-bit) Processor Speed: N/A Resolution: 720 x 576 Colors available: 16.7 million Colors on Screen: Millions Max Sprites: N/A Sprite Size: N/A Sega Genesis Processor:68000 Processor Speed: 7.6 mHz Res: 320 x 224 Colors available: 512 Colors on Screen: 64 Max. Sprites: 80 Sprite Size 32 x 32 Sega CD Processor: 68000 Processor Speed: 12.7 mHz Res: 320 x 224 Colors available: 512 Colors on Screen: 64 Max. Sprites: 80 Sprite Size: 32 x 32 Sega Saturn Processor: Two 32-bit RISC Processor Speed: 18-24 mHz Res: N/A Colors available: 16.7 million Colors on Screen: Thousands Max. Polygons: 9000,000 a sec Sprite Size:N/A Sega 32x Processor: Two 32-bit RISC Processor Speed: 23 mHz Res: N/A Colors available: 32,768 Colors on Screen: 32,768 Max. Sprites: N/A Sprite Size:N/A I will add more later.......so please stop back by any time.... |
Portable Specs GameBoy Advance (look for info page soon) Yet to be released but highly anticipated... The Original GameBoy Released back in 1989, The GameBoy is still going strong! It currently has a library of over 650 games.... Processor:6502 (8-bit) Processor Speed: 2.14 mHz Resolution: 140 x 102 Colors available: 4 shades of gray and black Colors on Screen: 4 shades Max Sprites: 8 Sprite Size: 8 x 8 GameBoy Color (still lookin for more info) An upgrade too the GameBoy Black & White. Processor: Z80 (8-bit) Processor Speed: Resolution: 160 x 140 Colors available: 32,000 Colors on Screen: 56 Max Sprites: N/A Sprite Size: N/A Sega Game Gear Processor: Z-80 Processor Speed: 3.6 mHz Res: 160 x 146 Colors available: 4,096 Colors on Screen: 32 Max. Sprites: 64 Sprite Size: 8 x 8 Sony Playstation Processor: R3000A 32-bit RISC Processor Speed: 22 mHz Res: N/A Colors available: 16.77 million Image Processing/polygons per sec.: 360,000 Sound: 44 mHz ADPCM Sprite Size: N/A Phillips CD-i Processor: 2 Proc. (16-bit) Processor Speed: 7.6 mHz Res: 350 Lines (Horiz.) Colors Available: Millions Colors on Screen: Millions Max. Sprites: N/A Sprite Size: N/A Pioneer Laser Active Processor: 2-4 Proc. (16-bit) Processor Speed: N/A Res:450 (Horiz.) Colors Available: Millions Colors on Screen: Millions Max. Sprites: N/A Sprite Size:N/A NEC FX Processor: 32-bit V-810 RISC Processor Speed: 18-24 mHz Res:N/A Colors Available: 16.77 million Colors on Screen: thousands Max. Sprites: N/A Sprite Size: N/A Panasonic 3DO Processor: 4 Proc. (32-bit) Processor Speed: N/A Resolution: 640 x 480 Colors available: 16.7 million Colors on Screen: millions... Max Sprites: N/A Sprite Size:N/A |
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![]() May 10, 2001 I got the new lookup for the Systems Specs page...look for more Info on some of the older Systems Soon.... |
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