System Specs......

For X-Box Specs, Please visit X-Box Corner

Nintendo Super Snes...

With tons of killer games released on the system, and the Super GameBoy (which I still often use). This is still a fav. system for many...

Processor:65816

Processor Speed:3.58 mHz

Resolution: 512 x 418

Colors available: 32,768

Colors on Screen: 256

Max Sprites: 128

Sprite Size: 64 x 64

SNK Neo Geo

A truly impressive system with a great lineup of games, but the price tag of $499 killed it before it begin.

Processor: 68000

Processor Speed: 14 mHz

Resolution: 320 x 224

Colors available: 65,536

Colors on Screen: 4,096

Max Sprites: 380

Sprite Size: Programmable

SNK Neo Geo CD

Processor: Z80A 68000

Processor Speed: 14 mHz

Resolution: 320 x 224

Colors available: 65,536

Colors on Screen: 4,096

Max Sprites: 380

Sprite Size: Programmable

Atari Jaguar

Processor: 5 Proc. (64-bit)

Processor Speed: N/A

Resolution: 720 x 576

Colors available: 16.7 million

Colors on Screen: Millions

Max Sprites: N/A

Sprite Size: N/A

Sega Genesis

Processor:68000

Processor Speed: 7.6 mHz

Res: 320 x 224

Colors available: 512

Colors on Screen: 64

Max. Sprites: 80

Sprite Size 32 x 32

Sega CD

Processor: 68000

Processor Speed: 12.7 mHz

Res: 320 x 224

Colors available: 512

Colors on Screen: 64

Max. Sprites: 80

Sprite Size: 32 x 32

Sega Saturn

Processor: Two 32-bit RISC

Processor Speed: 18-24 mHz

Res: N/A

Colors available: 16.7 million

Colors on Screen: Thousands

Max. Polygons: 9000,000 a sec

Sprite Size:N/A

Sega 32x

Processor: Two 32-bit RISC

Processor Speed: 23 mHz

Res: N/A

Colors available: 32,768

Colors on Screen: 32,768

Max. Sprites: N/A

Sprite Size:N/A

I will add more later.......so please stop back by any time....

Portable Specs

GameBoy Advance

(look for info page soon)

Yet to be released

but highly anticipated...

The Original GameBoy

Released back in 1989, The GameBoy is still going strong! It currently has a library of over 650 games....

Processor:6502 (8-bit)

Processor Speed: 2.14 mHz

Resolution: 140 x 102

Colors available: 4 shades of gray and black

Colors on Screen: 4 shades

Max Sprites: 8

Sprite Size: 8 x 8

GameBoy Color

(still lookin for more info)

An upgrade too the GameBoy

Black & White.

Processor: Z80 (8-bit)

Processor Speed:

Resolution: 160 x 140

Colors available: 32,000

Colors on Screen: 56

Max Sprites: N/A

Sprite Size: N/A

Sega Game Gear

Processor: Z-80

Processor Speed: 3.6 mHz

Res: 160 x 146

Colors available: 4,096

Colors on Screen: 32

Max. Sprites: 64

Sprite Size: 8 x 8

Sony Playstation

Processor: R3000A 32-bit RISC

Processor Speed: 22 mHz

Res: N/A

Colors available: 16.77 million

Image Processing/polygons per sec.: 360,000

Sound: 44 mHz ADPCM

Sprite Size: N/A

Phillips CD-i

Processor: 2 Proc. (16-bit)

Processor Speed: 7.6 mHz

Res: 350 Lines (Horiz.)

Colors Available: Millions

Colors on Screen: Millions

Max. Sprites: N/A

Sprite Size: N/A

Pioneer Laser Active

Processor: 2-4 Proc. (16-bit)

Processor Speed: N/A

Res:450 (Horiz.)

Colors Available: Millions

Colors on Screen: Millions

Max. Sprites: N/A

Sprite Size:N/A

NEC FX

Processor: 32-bit V-810 RISC

Processor Speed: 18-24 mHz

Res:N/A

Colors Available: 16.77 million

Colors on Screen: thousands

Max. Sprites: N/A

Sprite Size: N/A

Panasonic 3DO

Processor: 4 Proc. (32-bit)

Processor Speed: N/A

Resolution: 640 x 480

Colors available: 16.7 million

Colors on Screen: millions...

Max Sprites: N/A

Sprite Size:N/A

 
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May 10, 2001 I got the new lookup for the Systems Specs page...look for more Info on some of the older Systems Soon....